A modification that causes weapon strikes to temporarily enhance the regeneration rate of a wingman's shield, at the cost of increased heat generation.
Modifiers:
Wing Shield Regeneration Increased
Thermal Load: 50%
R
Resource
Cost
Zirconium
1
Focus Crystals
5
Modified Embedded Firmware
3
Double Braced
Additional, hardened supports and bracing further improve module survivability.
Modifiers:
Integrity: 15%
R
Resource
Cost
Mechanical Scrap
5
Compact Composites
5
Vanadium
3
Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.
Modifiers:
Target Signature Increased
Thermal Load: 100%
R
Resource
Cost
Mechanical Equipment
2
Manganese
3
Unexpected Emission Data
3
Heat Exchangers
3
Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.
Modifiers:
Power Draw: -10%
R
Resource
Cost
Mechanical Scrap
5
Hybrid Capacitors
3
Modified Embedded Firmware
1
Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.
Modifiers:
Power Draw: 5%
Rate of Fire: 3%
R
Resource
Cost
Mechanical Scrap
5
Focus Crystals
4
Conductive Polymers
2
Configurable Components
2
Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.
Modifiers:
Power Draw: 5%
Damage: 3%
R
Resource
Cost
Mechanical Scrap
5
Mechanical Components
3
Ruthenium
1
Phasing Sequence
Modulating burst fire system designed to defeat shielding. A small amount of damage is able to bleed through shields and attack the target's hull directly, at the cost of minor damage reduction.
Modifiers:
Part of Damage Through Shields
Damage: -10%
R
Resource
Cost
Focus Crystals
5
Niobium
3
Aberrant Shield Pattern Analysis
3
Configurable Components
3
Scramble Spectrum
Experimental upgrade that allows hull strikes to potentially trigger random malfunctions on the target.
Modifiers:
Target Modules Malfunctions
Rate of Fire: -10%
R
Resource
Cost
Crystal Shards
5
Exceptional Scrambled Emission Data
5
Untypical Shield Scans
3
Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.
Modifiers:
Mass: -10%
R
Resource
Cost
Salvaged Alloys
5
Carbon
5
Tin
1
Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.