An experimental upgrade that automatically reloads the weapon, even when firing.
Modifiers:
Auto Reload While Firing
R
Resource
Cost
Mechanical Equipment
4
Mechanical Components
3
High Density Composites
3
Corrosive Shell
Experimental rounds that temporarily weaken hull hardness and increase all damage taken, at the cost of reduced ammo capacity.
Modifiers:
Target Armor Hardness Reduced
Ammo Capacity: -20%
R
Resource
Cost
Chemical Storage Units
5
Arsenic
3
Precipitated Alloys
4
Double Braced
Additional, hardened supports and bracing further improve module survivability.
Modifiers:
Integrity: 15%
R
Resource
Cost
Mechanical Scrap
5
Compact Composites
5
Vanadium
3
Emissive Munitions
Experimental upgrade that causes strikes to envelope the target in energetic particles, significantly amplifying its signature, at the cost of increasing heat generation for the attacker.
Modifiers:
Target Signature Increased
Thermal Load: 100%
R
Resource
Cost
Mechanical Equipment
2
Manganese
3
Unexpected Emission Data
3
Heat Exchangers
3
Flow Control
Advanced software and internal sensors regulate energy flow more efficiently, reducing module power draw.
Modifiers:
Power Draw: -10%
R
Resource
Cost
Mechanical Scrap
5
Hybrid Capacitors
3
Modified Embedded Firmware
1
Incendiary Rounds
Modified ammo system capable of delivering superheated rounds, increasing damage and converting a large portion to thermal.
Modifiers:
Damage Partially Thermal
Rate of Fire: -5%
Thermal Load: 200%
R
Resource
Cost
Heat Conduction Wiring
5
Phosphorus
5
Sulphur
5
Phase Alloys
3
Multi-servos
Additional servomechanisms and controller software allow the weapon to safely fire at an increased rate, at the cost of increased power draw.
Modifiers:
Power Draw: 5%
Rate of Fire: 3%
R
Resource
Cost
Mechanical Scrap
5
Focus Crystals
4
Conductive Polymers
2
Configurable Components
2
Oversized
Scaled up components and reinforced munitions housing allows the weapon to pack more of a punch, increasing damage at the cost of increased power draw.
Modifiers:
Power Draw: 5%
Damage: 3%
R
Resource
Cost
Mechanical Scrap
5
Mechanical Components
3
Ruthenium
1
Smart Rounds
Friend or foe targeting upgrade that causes rounds to self-destruct before damaging ships that are not currently targeted.
Modifiers:
No Damage to Untargeted Ships
R
Resource
Cost
Mechanical Scrap
5
Classified Scan Databanks
3
Decoded Emission Data
3
Security Firmware Patch
3
Stripped Down
Key components replaced with versions crafted from lightweight materials and all extraneous parts removed entirely to reduce mass.
Modifiers:
Mass: -10%
R
Resource
Cost
Salvaged Alloys
5
Carbon
5
Tin
1
Thermal Shock
Articulated focus array designed to spread heat effectively. Strikes to shields and hull impart additional heat into the target.